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You could change the speaking characters maybe if the dialogue container file is simplistic enough.but that'd go against what you want.īasically, pointer hacking is good if it's just adding like 5 extra characters in a line.and if you put in too much text, the text box will overflow and it'll look goofy with the text going off to the side. If character A has two "boxes" of dialogue and then character B says something, character A has a box limit of only those two boxes. The downside is that you'll still have the "text box" limit.think of this as how many times the character says something in field dialogue before another character starts speaking. Worst case scenario you could see if there's extra space at the end of the file, write in any overflowing text and modify the pointers to "point" there.though pointers only point to one place at a time.
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